I was lurking on Andrew Anglin's forum, and look what I found. Palworld has the Andrew Anglin seal of approval! We are so back, palbros!
Dave the Diver is a really bad game in my opinion, though. I played through its entirety and it never stopped feeling incredibly slow, unpolished and clunky. The story is really basic and thoroughly uninteresting, I'd honestly say it's barely at the level of something like a Backyardigans episode. Not sure how you even pull that off unless you're actively trying to put zero effort into the story. Not that I play games for the story, but at least make it skippable, there's points in the story where you are forced to play through extremely boring janky minigames.
"Woah, this archaeologist guy is fleeing from armed pirates in a yacht, you have to dodge the rocks and bullets in this extremely easy but tedious minigame with terrible unresponsive movement, isn't that a fun change of pace? And how about a stealth minigame where you control Dave and he moves at a snail's pace and you have to hide in fridges and wait for enemies to move out of your way and you lose if they see you?" No, please just let me run the restaurant in peace, okay? That's what I saw in the Steam images, that's what I signed up for, I don't want your story about how this fat diver is sneaking into a secret Greenpeace base where they secretly butcher dolphin meat. How did they make that boring, anyway? I know my summary of that storyline sounds like it should absolutely be at least amusing, but they somehow managed to make it lame and tedious.
The movement is always painfully slow, even if you are permanently holding the sprint button and using the two mobility charms that the game has. It really makes you FEEL like a morbidly obese man. The combat is also just awful, and it's made worse by the fact that it involves the movement I just whined about. Why can't Dave aim his guns directly downwards or upwards? Why are there so many guns and gun upgrades when a single upgrade to the default musket/rifle (the tranquilizer upgrade) carries you effortlessly through the entire game and there is zero need for anything else, unless you're trying to fill your fishdex? And even though there's a lot of variety in melee weapons in the game, melee is so inconsistent and the hitboxes on everything are so janky that melee combat is NEVER, at any point in the entire game, a remotely good idea to use. Now, you would think that in a game about harpoon fishing and running a sushi restaurant, the combat being bad would be something you can just overlook, but actually there's a bunch of mandatory bossfights in the game, and there's also some hostile sharks and whatnot that can sometimes be hard to avoid. Dodging very telegraphed attacks with Dave's extremely slow movement is just not challenging nor fun, and I don't know how anyone thought it was a good idea to make this comBAD (heh) such a big part of the game.
The only parts of the game I enjoyed were running the restaurant and filling up the fishdex, which is a shame because you spend something like 80-90% of the game just diving. Most of the characters had a nice concept and design and I liked them, I found the weeb gunsmith character very funny, and a black sushi samurai is just a pretty cool concept, I have no complaints with the characters, but the gameplay and story, man...
I'd understand all of this if Dave the Diver was
actually an indie game, but it's made by a subsidiary of NEXON, which is a massive Korean company that makes millions upon millions of dollars every year because they run a bunch of those really psychologically damaging anime mobile games. I really think NEXON funding should result in a far better game.